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Mongrel
1998
The Mongrel collective, active from 1995 to 2008, addressed the racism of 1990s digital culture in a body of work that included game mods, software mods, photo collages, and installations.
Read Manuel Arturo Abreu's article about BlackLash.
Mongrel member Richard Pierre-Davis began work on BlackLash after playing the Space Invaders-style game MacAttack, in which players fought to rid cyberspace of viruses. "I thought it was shit and boring and I thought, how can I make it sexy?" he recalls.
Read Simone Krug's interview with Mongrel members Harwood and Pierre-Davis.
Mongrel began work on a mod, or a user-made alteration, of MacAttack, featuring new icons, characters, and Wu-Tang samples. The mod rewrote the game, now starring a black protagonist who must rescue the street from "rich white scum" who have infiltrated it.
Promotional image for BlackLash
Mods had become an important part of 1990s internet culture, with users modifying titles such as Doom and sharing their own levels online. Some mods are created by fans to extend their experience of a favorite title, while others offer social commentary. BlackLash was one of a number mods created in the 1990s by artists such as JODI, Thomson & Craighead, and Natalie Bookchin.
Installation view of the group exhibition "SHIFT [CTRL]" at the Beall Center, UC Irvine.
BlackLash was shown in galleries as part of art exhibitions, and was also offered on Mongrel's site for download. Without functional search engines or social media, Mongrel promoted the game through provocative posters that took the game's provocative humor to the London streets.
“BlackLash finds the slippage between the ‘hood’ and the ‘information superhighway,’ excavating the market-driven stereotyping of blackness in gaming and virtuality to ‘battle the forces of evil that plot to convict or eliminate you from the streets.’” - Manuel Arturo Abreu
Screenshot from BlackLash