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Yael Kanarek
2000
Read Kaela Noel’s interview with Yael Kanarek.
Entering World of Awe, the user lands on a simulated computer desktop environment with a single window open, which houses a rendering of a desert landscape—the parallel world of Sunset/Sunrise, where an unnamed narrator called the Traveler journeys. The contents spill out from here. Clicking on any one of the desktop icons or menu items leads to a love letter or an entry in the Traveler’s log.
Read Kyle Thomas Hinton’s essay exploring Kanarek’s work through the lens of theorist Elizabeth Povinelli.
Yael Kanarek, World of Awe: The Traveler’s Journal (Chapter 1: Forever), 2000. Screenshot created in EaaS using IE4.5 for Mac.
The Traveler’s journal entries are mournful, detailed accounts of their experiences in Sunset/Sunrise. Some are direct and documentarian in style, and other entries veer toward the poetic and fantastical. The love letters, written but never sent to an unnamed lover, are infused with an impossible longing.
The narrative draws on the conventions of travel literature, a genre that can be traced as far back as the second century CE, but organizes it according to the emerging conventions of the graphical user interface (GUI).
Yael Kanarek, World of Awe: The Traveler’s Journal (Chapter 1: Forever), 2000. Screenshot created in EAAS using IE4.5 for Mac.
In his Language of New Media, Lev Manovich argued that the GUI was a new kind of cultural interface. Like the printed word or the motion picture, the GUI can organize access to information. In the case of World of Awe, it allows the story to be read in a nonlinear way, interspersed with fictional software tools.
Yael Kanarek World of Awe: The Traveler's Journal (Chapter 1: Forever), 2000. Screenshot created in EaaS using IE4.5 for Mac.
The desktop environment was also, for many computer users, a private space that contrasted with their public web activities. The Traveler’s laptop contains glimpses of their inner life, inscribed in fragmentary fashion into this intimate space. For Kanarek, it is also a worldbuilding tool. Because Sunset/Sunrise is only glimpsed through the mediating device of the laptop, it functions as a kind of virtual world within the larger universe of World of Awe.
Yael Kanarek, World of Awe: The Traveler’s Journal (Chapter 1: Forever), 2000. Screenshot created in EaaS using IE4.5 for Mac.
Over more than two decades, World of Awe has taken shape across a range of media and platforms. Along with the three chapters of the Traveler’s journal, there were two earlier web-based manifestations; a series of 3D renderings, entitled Nowheres, depicting the landscape of Sunset/Sunrise; a Love Letter Delivery Service, which sent the Traveler’s letters to subscribers’ inboxes; and the interactive dance piece Portal: A Net Dance (in collaboration with Evann Siebens, Meeyoung Kim, and Yoav Gal). A fourth chapter called The Traveler’s Journal is forthcoming.
Yael Kanarek, _Terrain7a5: Bits, (2002). From the series 48 Nowheres. Ink drawing on Lambda print, pleximounted. 44 x 34 in.